Introduction to Ray and Vector Graphics

CS 413 (3)

(Also offered as ECE 413)

Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.

Prerequisite: 361L or ECE **331.

Restriction: admitted to School of Engineering.



Prerequisites / Corequisites

Data Structures and Algorithms - CS 361L


Data Structures and Algorithms - ECE **331



Course Search:




Keyword Search:

Office of the Registrar

MSC11 6325
1 University of New Mexico
Albuquerque, NM 87131

Phone: (505) 277-8900
Fax: (505) 277-6809