Introduction to Ray and Vector Graphics

CS 413 (3)

(Also offered as ECE 413)

Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.

Prerequisite: 361L or ECE **331.

Restriction: admitted to School of Engineering.



Prerequisites / Corequisites

Data Structures and Algorithms - CS 361L


Data Structures and Algorithms - ECE **331



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MSC 11 6325
1 University of New Mexico
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