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- >Introduction to Ray and Vector Graphics
(Also offered as CS 413)
Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.
Prerequisite: 331 or CS 361L.
Restriction: admitted to B.S.Cp.E. Computer Engineering or B.S.E.E. Electrical Engineering.
Data Structures and Algorithms - ECE **331
Data Structures and Algorithms - CS 361L
MSC11 6325
1 University of New Mexico
Albuquerque, NM 87131
(505) 277-8900
Phone: (505) 277-6809
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