(Also offered as CS 413)
Topics include ray-geometry intersections, viewing, lenses, local/global illumination, procedural textures/models, spline curves and surfaces, and statistical integration for realistic image synthesis. Students will write a raytracing renderer from scratch, exploring high performance implementations and realistic rendering.
Prerequisite: CS 361L or ECE 331
Data Structures and Algorithms - CS 361L
Data Structures and Algorithms - ECE **331
MSC11 6325
1 University of New Mexico
Albuquerque, NM 87131
(505) 277-8900
Phone: (505) 277-6809
Fax: